At midnight on Saturday, I was struck with inspiration. I grabbed this rig and this audio (how these two fitted together in my head, I'm unsure) and heres the result I have always wanted to so a lipsync with this particular character.
Right now, given that I have little more sophisticated as a webcam for making tests (I physically can't tape a pegbar to the scanner I'm using), I'm at that stage where I move things as little as possible. My normal style is a little like Emery Hawkins, with the crinkly limbs, constant posing, and sheer modernism of design - and I want to be as talented as I can in all the basics before I continue. Hence why my tests are things like abstract shapes rotating in three dimensions, and several shots that would be described as 'bloated' if I had the paper to make the inbetweens for. I am desperately reaching for subtlety and minimum motion.
Subtlety? God, it's tough. I am terrible at drawing realistic eyes with any sort of consistency or recognizable expression - and in a field like this, where 1/16 of an inch can make the eyes go from pensive to worried -
It's in the pipeline. I have to learn how to mix a soundtrack - all my experience is with live performance.
Live performance is great, and much needed experience to have as an animator. Animators are, after all, performers Ultimately it all comes down to practice I think. Tho, talent would be a big help too lol. If we keep at it, eventually we will nail subtlety.