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:iconmissaquaitaine:
missaquaitaine Featured By Owner Jul 20, 2012  Hobbyist Traditional Artist
no problemo! :D
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At midnight on Saturday, I was struck with inspiration. I grabbed this rig and this audio (how these two fitted together in my head, I'm unsure) and heres the result :)
I have always wanted to so a lipsync with this particular character.
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:iconmissaquaitaine:
missaquaitaine Featured By Owner Jul 19, 2012  Hobbyist Traditional Artist
@00:13wow, nice animation. ;)
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jul 19, 2012
Thank you very much :happybounce:
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:iconmissaquaitaine:
missaquaitaine Featured By Owner Jul 20, 2012  Hobbyist Traditional Artist
no problemo! :D
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:iconkatzenfrau007:
Katzenfrau007 Featured By Owner Jun 24, 2012  Professional General Artist
@00:13Beautiful work! I love it
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jun 25, 2012
@00:13Thank you very much :la:
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:iconliimlsan:
LiimLsan Featured By Owner Jun 22, 2012  Student Filmographer
@00:13Seems a little overacted for the fragile voice, but it's unbelievably plastic. Nice work! %%
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jun 23, 2012
Thanks for the comment. I find subtle animation very hard to do, but I'm sure I'l get it one day :D all in the learning pipeline.
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:iconliimlsan:
LiimLsan Featured By Owner Jun 30, 2012  Student Filmographer
Right now, given that I have little more sophisticated as a webcam for making tests (I physically can't tape a pegbar to the scanner I'm using), I'm at that stage where I move things as little as possible. My normal style is a little like Emery Hawkins, with the crinkly limbs, constant posing, and sheer modernism of design - and I want to be as talented as I can in all the basics before I continue. Hence why my tests are things like abstract shapes rotating in three dimensions, and several shots that would be described as 'bloated' if I had the paper to make the inbetweens for. I am desperately reaching for subtlety and minimum motion.

Subtlety? God, it's tough. I am terrible at drawing realistic eyes with any sort of consistency or recognizable expression - and in a field like this, where 1/16 of an inch can make the eyes go from pensive to worried -

It's in the pipeline. I have to learn how to mix a soundtrack - all my experience is with live performance.
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jul 5, 2012
Live performance is great, and much needed experience to have as an animator. Animators are, after all, performers ;) Ultimately it all comes down to practice I think. Tho, talent would be a big help too lol. If we keep at it, eventually we will nail subtlety.
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:iconliimlsan:
LiimLsan Featured By Owner Jul 5, 2012  Student Filmographer
Live performance? I suppose I'll start getting in that mindset again. (just saw 'Avenue Q' 2 hours ago, so carrying off the live theatre vibe as I'm writing.)

After six months of practice and endless failed attempts, tonight I finally got a passable quad animation cycle... I find fault with everything I do. So subtlety is something that I envy you CGI types for. (Your model will naturally stay static, and all you need is many, many teeny motions.)
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jul 6, 2012
Its true, in 3D its easy to have a static model, but that also makes it hard to make it feel natural instead of robotic, since nothing living should be static. A common problem is also having 'floaty' animation, when adding teeny motions. Both 2D and 3D have their pros and cons. Congrats on the quad animation cycle!

Heres to learning, and becoming awesome animators one day :)
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:iconliimlsan:
LiimLsan Featured By Owner Jul 6, 2012  Student Filmographer
I don't want to make it seem as if it's a pain to move something statically, but what I love is that it takes human errors out of the process (even if it does introduce its own). Characters can change perspective perfectly, they never grow or shrink unless you tell them, et ceterae.
The teeny motions can somewhat affect gravity and somewhat affect muscles. I can imagine, though, that it's probably unbearably hard in practice. (And the fact that all my CGI experience has been with programs that I had to calculate foot positions and movement by hand. Cheapassitude.)
:blush:thanks.

Here's to learning, man. ^^
I don't think I have the right attitude for it, given that my lightbox has a post-it on the side saying (as a reminder to myself) 'If you don't learn to animate, your films will suck and people will hate you.'
I write small. That's actually one of my problems, that the characters shrink during their scenes. Even pose-to-pose.
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:iconlyricabelle:
LyricaBelle Featured By Owner Jun 18, 2012
Awww this is so cute. I hope you actually make it into a movie. I'd totally love to watch it!
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jun 19, 2012
Thank you thank you :D :D
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:iconstray-soul:
Stray-Soul Featured By Owner Jun 18, 2012  Hobbyist Filmographer
@00:13Really nice one :)
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jun 18, 2012
@00:13Thank you very much :D Im really excited for this one
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:iconstray-soul:
Stray-Soul Featured By Owner Jun 18, 2012  Hobbyist Filmographer
@00:13You've done really good job on this :) Did you took some animation courses?
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jun 18, 2012
@00:13Yay thank you!! :D
No, not a course per say, Ive been learning 'on the job' under the watchful eye of my lead animator at the studio I work for. Lots of practice
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:iconzebracardeath:
ZeBracArdeaTH Featured By Owner Jun 18, 2012
@00:13i cant see the f sound but it wont make a difference after the audio is added.
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jun 18, 2012
@00:13Thanks for the comment, but, Im a bit confused, there is audio added already. . .
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:iconzebracardeath:
ZeBracArdeaTH Featured By Owner Jun 18, 2012
oh ok, i had to turn on the volume on the player.
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jun 18, 2012
Lol, ok kewl. Shew, got worried there for a sec
:tunes:
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:iconclar8nce:
Clar8nce Featured By Owner Jun 18, 2012  Student Filmographer
@00:13This is really good!
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jun 18, 2012
@00:13Thank you :happybounce:
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:iconclar8nce:
Clar8nce Featured By Owner Jun 18, 2012  Student Filmographer
@00:13I can't help but ask, but...
What is that audio from? .3.
I recognize it so well :XD:
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jun 18, 2012
@00:13It is from Happy Feet Two, just before little Eric sings his big song :sing:
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:iconhyperfisk:
Hyperfisk Featured By Owner Jun 18, 2012  Professional Filmographer
@00:13Awesome. It is always nice when get that sudden feeling that you have to animate something. :)
If I have to give some critique on this, I think you hit "un" in unfair too much.
Looking good! :)
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jun 18, 2012
@00:13Thanks alot, I'm very proud of this one :D
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:icon8wingedseraph:
8wingedSeraph Featured By Owner Jun 18, 2012  Student Filmographer
@00:13Cool. Now you just need to add texture and it'd be all good.
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:iconsam-in-motion:
Sam-in-Motion Featured By Owner Jun 18, 2012
@00:13Lol, wish I had all the skill sets, unfortunately Im limited to animating. Maybe Il find someone to texture him for me :). Thanks for the comment
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:icon8wingedseraph:
8wingedSeraph Featured By Owner Jun 18, 2012  Student Filmographer
No problem. There's actually a few ways to place texture. One method is to put the animation in Photoshop and place the textures with a brush. The best way to do it however is to use Z-brush.
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